2 -- Texture

Texture is the skin of a something, and it is a factor of modeling which has a relation to any object. In other words, because the textures are the feelings of rough and smooth surfaces of materials, they should be visual and must have a sense of touch at the same time. When a unit which composes the skin of something is very minute, texture is recognized as a sense close to a color. The larger the unit particle is, the stronger the recognition action of the configuration will be. However, texture is not configuration in itself, and not a color in itself. This is a modeling element which requires a sense of touch.
 
 


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Figure 645: Composition of various textures.
Figure 646: The pillar of the old tree (photograph by Yutaka Ohno, part).
Figure 647: Special paper with unevenness and soft feeling.
Figure 648: Texture of fur.


 

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